I think we need to evolve and improve the mechanics we have now. Java spawn mechanics are intimately dependent on its chunk management, which is very different from Bedrock's because Bedrock is designed to run on less powerful devices. I don't think "make it work like Java" is feasible, either as a goal or as a base from which to restart tuning. However, I think there may be a fine line as it could cause a player to become frustrated at an abnormally incessant enemy. PS: I like the idea of tracking player-interaction as a metric since it will provide a grace period in which players to rely on a mob not despawning for a purpose.
I beleive those two factors are going to be key in finding success. Give those who explore interesting and diverse content, and those who want to get technical the consistency that they require to operate miraculous contraptions. They're influenced by the phases of the moon! I really think that influencing mob spawns by using a healthy balance of both static (Biome/Temperature) and fluctuating (Weather/Moon Cycle) data would create a more engaging experience where exploration is rewarded with diversity, and game knowledge is rewarded with consistency. I think one of the coolest examples of mob spawning has got to be Slimes. Additionally, adding a few variants of certain mobs would really help thematically matching mobs to their biomes regardless of functionality.įor example, in deserts, we could have a "Skeletal Zombies" spawn on the surface since it's all eroded away, but then underground we would find mummies (Hey, maybe they're zombies that drop paper xD) since Egyptians are commonly known for their body preservation. These should be logical as possible to make them as intuitive as possible. Mobs should not spawn if they are beyond a certain distance vertically from the player (The current behaviour effectively breaks traditional mob spawning platforms built in the sky, or in slime chunks).Passive mobs should spawn steadily around the player, so that resources can be gathered as needed.Drowned mob spawning should be balanced, as they spawn too often, hindering the spawning of other mobs.
MINECRAFT ZOMBIE DROP TO ONE HIT FULL
Minecraft is full of a variety of different tools, and with different tools comes many great Enchantments.